The Final Combinatorial Hour
When Arkham Horror: Final Hour begins, you've already lost. The ritual is done, the gates are open and vomiting out monsters, mass hysteria, dogs and cats living together, do you read Sutter Cane? All that.
As players, you are tasked with figuring out how to reverse the ritual. And like all good ritualistic, world-ending spells, this means collecting enough cards that match either of two unrevealed symbols on some tokens.
The Probability of Killing Hitler
In Black Orchestra you attempt to kill Hitler. You spend the game collecting and moving items, managing cards, choosing a plot, attempting to get everything just so for your dice-based attempt at winning the game. But just how perfect does your plan need to be?
Overthinking Skills in the Outer Rim
Though I'm not sold yet on the idea that Star Wars: Outer Rim is a good game, I have had a couple fun-enough sessions. In more than one instance, players had the choice expending a resource in order to improve their chances of passing a skill test. And given the 4 unique sides of the 8-sided dice, and the way skill tests work, they were a bit at a loss of what exactly that resource would be worth.
So at the risk of everyone’s first reaction being "never tell me the odds," let's do exactly that.
Overthinking Rhino Hero: Super Battle
I love to overthink simple mechanics, especially if they're a little outside of the typical die roll or card draw. Rhino Hero: Super Battle has an interesting little die roll-off system that I hadn't seen before. This is a quick and easy kids/family game, right, so why not ruin it by overthinking the hell out of it and doing some probability calculations.